TRƯƠNG QUỐC CƯỜNG
Building immersive gameplay experiences with Unreal Engine 5 and creative game mechanics
View My WorkAbout Me

A passionate & dedicated Game Developer with hands-on experience in Unreal Engine 5 and Blueprint Visual Scripting. Proven ability to design complex gameplay mechanics, including dimension-shifting systems and array-based logic for board games. Passionate about creating seamless, high-quality player experiences.
Gaming isn't just a hobby — it's how I experience the world. Every game is a chance to step into another reality, to live through the eyes of a character, to feel the weight of a story. For as long as I can remember, every title I play deepens my understanding of what makes interactive experiences unforgettable.
What makes a game truly engaging? It's the loop — that feeling of your skills evolving, of being challenged just enough to keep pushing forward. Great game design sparks real conversations between players and builds communities around shared experiences.
A great game isn't just mechanics or art — it's storytelling that stays with you. I want to be part of the development process, helping shape experiences that are truly meaningful to every player who picks up the controller.
A quick learner driven by passion. I designed shifting-world mechanics for a 'Mirror World' project and built Tic Tac Hoe from scratch — not as exercises, but as proof that I build what I imagine.
My Toolkit
The technologies, platforms, and tools I use to bring ideas to life — plus the languages I speak.










What I've Built
Game development projects showcasing Unreal Engine 5 proficiency, Blueprint visual scripting, and iOS development.
Tic Tac Hoe — Built in Unreal Engine 5

Tic Tac Hoe
A fun take on Tic Tac Toe built in Unreal Engine 5. Engineered a dynamic Grid System using 2D Arrays to manage board states and win-condition detection. Created a responsive UI/HUD that communicates game flow and turn-based indicators.
Gameplay




Video Demo
Watch Tic Tac Hoe gameplay in action — see how the grid system, win detection, and turn-based HUD all come together.
Under the Hood
The Unreal Engine 5 Blueprint visual scripting behind Tic Tac Hoe — including grid logic, win-condition checks, and game flow management.



Mirror World Mechanic — UE5 Environment Toggle
Mirror World Mechanic
Designed and implemented a core 'World Toggle' system in Unreal Engine 5 allowing players to switch between two distinct environments in real-time. Developed Material-based transitions and logic-driven environment swapping using Blueprint.

Gameplay




Video Demo
World Toggle Demo
See the Mirror World mechanic in real-time — switching between two distinct environments with Material-based transitions and frame-perfect state changes.
Under the Hood
The Blueprint logic powering the World Toggle system — environment swapping, Material transitions, and input handling for dimension switches.



Medicine Info — iOS Health App


Medicine Info
An iOS application built in Swift for searching and managing medical information. Features include medicine search, medication schedule reminders, and allergy management. Built with a polished glassmorphism UI featuring gradient backgrounds.
App Screenshots










Video Demo
App Walkthrough
A walkthrough of the Medicine Info app — exploring the search, schedule reminders, and allergy tracking features with the glassmorphism UI.
Video Games I Love
The titles that shaped my passion for game development and inspired the experiences I want to create.

A doctor turned vampire navigates 1918 London, choosing who to sacrifice in this dark action RPG by DONTNOD.

The world's most popular MOBA. Lead your champion through intense 5v5 battles on Summoner's Rift.

Assemble your squad of Marvel heroes and villains in this explosive team-based shooter.

Mow down thousands of monsters in this hypnotic indie roguelike. Simple controls, addictive progression, and pure chaos.

A surreal 1993 adventure through 10th-century Kyoto. Explore Buddhist cosmology, encounter yokai, and witness life, death, and reincarnation.

Step into the shoes of the legendary detective. Solve twisted cases and uncover dark secrets in Victorian London.
My Journey
From academic foundations in linguistics to hands-on game development and professional experience — here's my path so far.
Project Manager & Translator
Olive LabsCoordinated project schedules and tracked deliverables. Reviewed multilingual content; project management, design, and marketing support for a brand in USA.
Admissions & Academic Support
Andrews University VietnamManaged schedule, and organized academic documents. Maintain accurate records for classes and materials.
Customer Service
Concentrix VietnamHandle customer requests, bookings, and issue resolution.
Cyber Security Internship
ISC2, Ho Chi Minh ChapterConducted market research, supported member acquisition, and participated in event networking. Assisted in performance tracking and documentation.
Bachelor of Arts in English
Van Lang University · Ho Chi Minh CitySpecialization in Translation and Interpretation. Focus on linguistics, syntax and semantic analysis, and academic writing.
Self-Taught Game Development
Unreal Engine 5 · Online LearningContinuously learning through documentation, tutorials, and community resources. Focused on Blueprint scripting, material systems, and gameplay mechanics.
Let's Build Something Together
I'm actively seeking game development and design internship opportunities.
Let's discuss how I can contribute to your team.
